3/14/2024 0 Comments Simpleplanes oshkosh map![]() ![]() The "GameObject" menu is also important, since it will allow us to introduce any type of object we need into our map. to elaborate routines that influence the game or the map. On the other hand, it also allows developers of programming languages C, C-Sharp, Javascript. For example, from here you import the toolkit for SimplePlanes, for modeling the terrain, etc. The "Assets" menu is very important, since it allows you to import new functions, tools, elements, objects and resources to our Unity editor. It also has playback control options if we design kinematics with Unity. The "Edit" menu allows you to perform predetermined tasks such as copy, paste, undo, delete, duplicate. This means that by default, when we create a project, a main scene is created on which we will work. The "File" menu allows you to save our project and the scenes in which we are working, within this project. Recognition of the Unity screenīefore starting to work on the map, it is important to recognize the main functions of Unity and the location of its options, to facilitate all our work.įirst of all we observe a top bar with the following menu options: File, Edit, Assets, GameObject, Component, Window, Help. In this case, we will give it the name "myfirstmap"įig.2 Name your project and create it Step 2. Once we have Unity installed correctly, the next step is to open Unity, register and create our first project. The first step is to install the Unity program and its complements, as indicated in the following article. In subsequent articles I will explain how to improve it, and create more advanced or complex maps. Piaggio P.Hello everyone, in this article I will try to explain the basics to design a simple map in SimplePlanes. Piper/Ted Smith PA-60-702P Aerostar Pilatus Aircraft Neiva CAP-4 (P-56) Paulistinha Piper Aircraft North American T-6 Texan Neiva Aeronautical Industry Mitsubishi MU-2 Mooney International Corporation Mitsubishi CRJ-1000 (Air Nostrum / Iberia Regional) Let L-410 Turbolet Mitsubishi Aircraft Corporation IAI-1121 Westwind / Jet Commander Jonda Aircraft Company Harbin Y-12-II IAI - Israel Aerospace Industries Hamburger Flugzeubgau HBF-320 Hansa Jet Harbin Aircraft Industry (Group) ![]() Hawker/Raytheon/Beechcraft Hawker 4000 Horizon Hamburger Flugzeugbau Hawker/Raytheon Beechcraft 390 Premier IA Gulfstream Commander JetProp 1000 Government Aircraft Factories (GAF) Tutorial: for applying images, link and targeting in descriptions by Policy: Everyone is free to modify my planes and create successors, but remember to give credit when doing so according to the site rules.Īquila A210 Aermacchi | Aeronautica Macchiīombardier CR-J1000 (Air Nostrum / Iberia Regional)īombardier Challenger 350 British Aerospace / BAe Systemsīritten-Norman BN-2A Mk-III Trislander Beriev Aircraft Companyīeriev Be-103 Anphibious Bristol Aeroplane Companyīristol 170 Freighter Cessna Aircraft | Textron Aviationĭassault Rafale C/F3R Daher Aircraft Manufacturerĭaher-Quest Kodiak 100 Diamond Aircraft Industriesĭornier Do 328-300 (328JET) De Havilland Canadaĭe Havilland Canada DHC-1 / RTAF-4 Chanthraĭe Havilland Canada Dash-8 Q200 (DHC-8-200)ĭe Havilland Canada Dash-8 Q300 (DHC-8-300)ĭe Havilland Canada Dash-8 Q400 (DHC-8-400) Epic AircraftĮpic E1000 GX Eclipse Aviation CorporationĮmbraer EMB-111 (P-95) Bandeirulha PatrulhaĮmbraer KC-390 Millennium Europa Aircraftįairchild Swearingen Meteoliner SA227 Gulfstream / General Dynamics All my aircraft are specially designed for Artificial Intelligence to control them, they are capable of landing and taking off with extreme precision at the main airports in the game, it is also a playable aircraft, you can enjoy aerial collisions, target shooting or Just enjoy more realistic and diverse air traffic in the game.įriends: Practically everyone in the community is my friend :D I am a creator of dual-functional aircraft, they can be used both by artificial intelligence and can also be piloted by other users. Hello! Welcome to the MAPA Aviation profile! ![]()
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